I noticed an article on Signal vs. Noise this morning entitled, The top 5 red flags of software development. Though the article is geared toward software development, I feel that these things can apply to other web development projects, in fact I’d venture that almost any design or development studio has heard these comments in one form or another and cringed.
This lead me to another article discussing Getting Real with development. Its easy to program the process, skin the programming and fail to meet customer expectations by forgetting that potential customers aren’t as computer savvy as the designers and developers. Designing the interface first, back-end second can help ensure that your customers or client’s customers are in the picture at all times. Consider their needs, how they will react to the design and how they will navigate through your process. I like their points about keeping things limited to a one page story about what the application should do, if its too long, it could be too complex, if its less than a page, maybe your goals aren’t clear enough.
Remember, they are the ones using the application or service, they are the ones the project was created for, they are the ones that will support your venture, they can make or break your business model. If they are so important, why do you want to leave them out of the equation?
Macromedia Labs has been launched to give you a preview of their new products and technologies.
Creativebits has a long list of keyboard shortcuts for OS X, in case you forgot a couple. I’d say there are plenty that I never even knew about.
Published by Don 6 years, 4 months ago
in General.
Time, there’s never enough of it. Especially on our projects. Anyway O’Rielly, (You know those guys that do the thick tech book thing), has a site www.codezoo.net. Which looks like a great site to find code components fast. So, its not that everyone starts applications from scratch anymore – and CodeZoo has an open source community that provides high-quality components as well as reviews, user comments and material. The info on the site looks like its presented fairly clearly, so developers can find up-to-date information easily.
Using a custom-made traditional 9×18 inch view camera and advanced high resolution digital scanning techniques, the Gigapxl Project is slowly, but surely, assembling an ultra-high resolution portrait of America. How high is high resolution? Try 4 billion pixels per image. That typically results in a print 10 x 20 feet. In 2003, a 21-foot long panorama of San Francisco was displayed in that city’s Palace of Fine Arts/Exploratorium. So far 91 cities, 28 national parks and 502 locations have been photographed on a read trip that has, since the year 200, amassed over 30,000 road miles. A gallery of images is available here.