Archive for the 'Design' Category Page 2 of 10



Web Site Pet Peves

From the hundreds, if not thousands, of sites I review on a regular basis, there’s a few mistakes that I see coming up in the site designs over and over and over again, until they actually begin to get under my skin… So, what are they? Well here are the top 3 pet peeves off the top of my steaming head:

Pet Peeve No. 1: Unnecessary Music! Unless you have a really good reason to put music on your site (like you are selling an album or you make music) then please spare the world the pain of having to listen to your music selections, rollover sounds, and background noise blaring over our speakers.

Solution: Sure, you all want the world to see that you know how to put music on your site. It seems pretty cool, right? Well, check it out… Put the music on your site in the OFF state, and instead, let me turn it ON when I arrive, if I feel like it! That would be truly cool.

Pet Peeve No. 2: Hidden Entry Buttons. Over and over again we see predictable ‘Entry’ splash screens with one logo - which is not clickable 90% of the time - accompanied by a tiny ‘ENTRY’ link hidden somewhere at the bottom-right of the page. Boring! If you can’t introduce your work, or your product, on the first screen then you’re failing the basic design test, as well as losing a big chunk of traffic to people who won’t hunt and peck your entire page for a tiny hidden link.

Solution: Figure out how to speak directly to your audience, or if you must create a wrapper, either make it innovative, or very simple. But above all, create a clickable entry button that is (gasp!) large and clickable… That’s what a “button” is for, right? If someone can’t find a way in to your site or learn something about your product within 5 seconds, you’ve just become a history link to half of your audience.

Pet Peeve No. 3: Tiny Type and Buttons. The screen can be deceptive and by now, you have to know the majority of your visitors are NOT going to see tiny characters the same way designers do on high-end systems. Please stop, think and re-consider the medium. Nothing on the screen will ever be able to be held up closer to ones eyes like a book with small type to be scrutinized. And, you never have to aim a tiny cross-hair mouse on a book to find a small pixel to click to see the next page. Stop the madness!

Solution: Unless you have specific reasons, lose the tiny type. It was cool at first, and then pixel fonts came along and actually made small type legible. But while that solved some space issues, universally it just made items harder to click, severely reduced the impact of good copy.

Big type is the wave now, so remember your rules of contrast, and if you are going to use tiny pixel fonts you should offset them with large type where it counts. Also, size indicates hierarchy, so if you come at me with a page full of small type, forget it… my eye has nowhere to go, and nothing on your page looks important to me. Thoughtful designers will make big buttons, large navigation, use tiny type sparingly and/or offer options to increase type size if needed.

The final word on buttons. Buttons are meant to be clicked. Buttons are meant to be clicked. Don’t make me say it again… If you don’t make your buttons - and especially navigation - large enough to see and click (because… buttons are what?), then you are not in the right studio. Print design, down the block, THANK YOU!

That’s all of my Pet Peeves for the moment. But don’t hold your breath as innevitably more design peeves will come to annoy me in the near future.

The Client / Creative Relationship

I had some time over the weekend to rant and rave about the ins and outs of the business to friend - and it got me to thinking. What we need are some groundworks for the Client / Creative relationship.

What’s your understanding of the dynamics of the Client / Creative relationship? I’ve heard lots of opinions and countless complaints, but in all my wanderings, I have yet to find a good, non-legalese consensus of what we should expect of each other. A proposition that lays out the “spirit” of our relationship.

Why concern yourself with it? Because, if you’re human (like me), you sometimes repeat the same mistakes. You assume that your counterparts understand what you understand until the inevitable problems arise and you kick yourself. You think about how much easier it would have been had we simply agreed to some ground rules to begin with.

You are invited to join me in drafting “The Creative Relationship Preamble:” a document that lays out the basics of interaction between Creative (designer, copywriter, photographer, illustrator, and so on) and Client. Sound easy? Not for me–just getting the first fourteen articles in writing has been cause for lots of thought and more than a little soul-searching.

Article 1 – Leadership
Let’s acknowledge, up front, that the Client is the boss. Though we hope most aspects of our relationship will not require “boss-like” authority, once issues about our work are raised and aired, and we are still without consensus, we both acknowledge the people funding the work have the final say.

Article 2 – Collaboration
The Designer is not a decorator–they are as skilled at marketing as they are about look and feel. Let’s agree to build our relationship on collaboration, not dictation. The Client best understands the underlying concepts, products, and services associated with their organization–the Designer has a unique, untainted perspective worth sharing.

Article 3 – Authority
If there is more than one person representing the Client, let’s agree to determine from the outset, which member of the Client’s team has final decision-making authority. Particularly in the areas of style and tone, giving more than one person veto power often takes the edge off great work.

Article 4 – Knowledge
Let’s get to know our customers and prospects like we never have before; the problems they need solved and the benefits that will improve their lives. Let’s take advantage of the fact that the Designer, who is often uneducated about the subject matter, can offer a valuable unfettered perspective of the situation.

Article 5 – Goals
Let’s focus on goals, execution, and results. Form without function is not design–the Client hires the Designer to make something happen. Let’s make that something specific. Let’s begin our work together by determining what the Client expects to happen. Before the first word is written or the first layout is sketched out, let’s outline those goals, in as much detail as possible and in a way that allows us to gauge when we are successful.

Article 6 – Focus

Let’s embrace the fact that one size does not fit all. Some of us buy the car because of its style and allure, some focus on its technical excellence and power, others center on reliability and cost. Let’s agree to produce materials that appeal to the sensibilities of the audience and remain open to the possibility that the solution that has the potential to get the best results may not appeal to us personally.

Article 7 – Aesthetics
It is the Client’s responsibility to establish goals, to provide information, and to review and approve or reject concepts and finished work. It is the Designer’s job to translate the client’s story and goals into compelling words and images. Great work results from a near obsession with detail and nuance. Done right, a brochure, a web site, a catalog, and so on, is so carefully structured, changing a single significant element can drastically impact the whole.

Rather than dictate specific changes to a design–”move this here” or “change the color to,”–let’s agree the Client will request a new design or a variation of the original that addresses specific problems. Though it is helpful for the Client to point out areas of the design that they believe are inconsistent with the sensibilities of their audience, let’s agree not to do each other’s jobs.

Article 8 – Selflessness
Let’s focus on “it” not “I” and agree that pleasing ourselves is not our primary job. We certainly will strive to please each other when we can, but only if the work that results is attuned to our goals. Will the work stand the scrutiny of a different client and a different designer? That is the true test.

Article 9 – Confidentiality
It is sometimes difficult to gauge whether and which items of information are sensitive. For that reason, let’s agree that all of the information we share and the content of our communications remain confidential. If either party wishes to share information with a third party, they will discuss the matter with their counterpart before doing so.

Article 10 – Patience
Let’s not change for change’s sake. We will be immersed in our work and will review it over and over again. Let’s keep in mind that, in many cases, our audience will only see what we do occasionally. Our desire for change may appear long before our audience’s. Let’s agree not to change until we have identified a significant reason to change and have done everything we can to ensure the change will be an improvement.

Article 11 – Ethics
Real rewards are the result of ideas, products, and services that make the world a better place. Let’s agree to maintain the highest standard of ethics by dedicating ourselves to honesty, clarity, and style.

Article 12 – Trust
Let’s trust each other. We team up because there are some things the Client knows more about than the Designer and vice-versa. When there is no compelling reason to take a particular fork in the road, let’s concede the decision to the person with the most experience.

Article 13 – Reconciliation
Let’s agree how we will mediate disputes. Every relationship, especially one that entails so much communication and so many details, will inevitably suffer problems. Let’s agree to address issues freely and to allow space for each other to correct mistakes. If an impasse arises, let’s agree to share it with each other first, and if necessary, to choose a mutually acceptable mediator.

Article 14 – Liability
Because the Client has final decision-making power, let’s agree that the Client accepts ultimate responsibility for the correctness of content. It is the job of the Designer, Writer, and Proofreader to produce materials that are as accurate as possible; however, it is the sole responsibility of the Client to approve all aspects of the final work before it is published.

Article 15 – Loyalty
A Client who invests resources, time, and money in educating the Designer about their industry, audience, and organization deserves loyalty. A Designer who invests the same resources, time, and money in learning deserves the same loyalty. Unless otherwise agreed to, let’s define loyalty as being honest and sincere with one’s partner, not speaking poorly of them to others, and not working with direct competitors.

When changes in the relationship are unavoidable, let’s agree to share the reasons for the change and to give each other as much notice as possible before the change is made.

Well that’s it. Tell me your thoughts on the issue.

BumpTop, Pushing the Desktop Metaphor

bumptop_th.jpgBumpTop is a new way of manipulating your GUI desktop with a graphics pen. Documents can be moved and piled (among other actions) as if they were real pieces of paper on a physical desktop. Simulated real physical interactions, such as documents pushing others out of the way as you move them around, are intended to increase the intuitiveness of the layout tool.

Given the messiness of my desks at work and home, I’m not so sure this will work for me, but it’s an interesting idea.

There’s a neat video demo linked from the site (and a ummm… GAY “hip-hop overview”) if you want to see BumpTop in action; unfortunately for Linux users, BumpTop seems to be Windows-only.

As I’ve seen it described on another blog, “not just another “me-too” alternative UI; a lot of effort and polish has been put into the (pen-based) interaction, resulting in a very natural way of interacting with collections of information. Less sci-fi than Minority Report, but far more likely to hit a desktop near you in the next few years.”

Also a visually similar project called lowfat, with an equally impressive video demo, is being developed — with enough sponsorship, the guys working on lowfat say it will go open source.

Erik Spiekermann Speaks Out Against 2006 World Cup Design Concept

Erik Spiekermann, one of the founders of MetaDesign and one of Germany’s most respected designers, had no involvement in the design concept for the 2006 World Cup. He says “it’s just embarrassing,” and cites many reasons that have complicated the design process behind the current branding, including design by committee, trying to please everyone and lack of effective communication. Read the complete article here.

Ideas For Free

Ok, I just received two huge website re-design RFPs and they are both asking for “design ideas” as part of the bidding process! What up!?!

I can’t tell you how many times we’ve received an RFP asking for pre-engagement comps! They want to see what your design ideas your agency is planning for them even before any discovery process? Hmmm. Let me check our agency’s resume again, oh yea, there it is. Psychic Services.

I have had neither problem nor lost sleep in “respectfully declining” giving specific ideas on what we would do on any project prior to a more formal engagement. Let’s face it design community; the main product of our business is ideas -creative solutions to the communications problems and opportunities facing our clients. And good ideas -creativity- can be tough to define, or agree upon. One person’s passion is often another’s poison. So it’s no wonder that potential clients often ask us to take a project on speculation. That is, to try out our creative product or ideas in much the same way they may try out other types of products before purchasing.

Sure and here are my check book, bank account information and personal credit history. I’m just giving it all away today.

But take hart, by turning down such projects and taking this stance, I believe it actually makes us smaller “boutique” agencies a better, more stable and reliable supplier for our clients to do business with.

Just as for most, if not all, designers who read my rant, I am very proud of my firm’s track record of helping various clients with many different challenges. In doing so, we have come to understand the crucial components in producing effective creativity.

First, outstanding creative work requires thorough input from our clients. It takes time and effort that’s tough for them to justify unless they are committed to awarding an assignment. Yet without it, we can’t show how good we really are. Or our best effort may well be misdirected; a great shot that hits the wrong target. Equally important, great creativity requires enthusiasm. We need to be excited enough to pour all our energy into a project. Frankly, that’s impossible without knowing whether we will be chosen to go all the way. And, finally, developing creativity is very labor intensive. Although we wish it were otherwise, it seldom comes in a flash of inspiration. Rather, it requires research and thinking time, then the working through of many different ideas and approaches. We have a “best practices” process of identifying and implementing a strategic creative solution.

So by clients asking to speculate on how to approach a specific marketing problem makes it difficult or impossible to do good work in a compressed time frame by any agency. Speculative projects usually require cutting every creative corner. That’s hardly in anyone’s best interests.

Beyond that I think that what a smaller agency has to offer is better, more personal service. Of my pier agencies, that I have been exposed to on a personal level, I can say that they all truly value the relationships they’ve built with their clients. They’re in it for the long haul and want to be their client’s agency of choice for all of their creative needs - not just for the moment, but for as long as they have a need. Building that long term partnership. This is one of the reasons why some of us have been so successful.

Another reason for our success is that we are good business people. We know that in a business like ours, we have to watch costs carefully and can’t afford to give much away. If we weren’t careful-if we did give away our time-it is likely we wouldn’t be here next time a client called, which means they would have to start all over again bringing someone else up to speed learning their business. We doubt they would want that, and I know we wouldn’t. I believe that the client / agency partnership should both be looking to build a long-term, mutually productive and cost-conscious business relationship.

Truth is, organizations like ours can seldom afford to accept speculative projects. If you find one that will, be skeptical. They may be desperate. As for those larger organizations and agencies, yes they can afford to do speculative projects, and often do. But that’s the very point. If they do have the volume and staff that makes it a small risk for them, they’re probably too big to give their clients the personal service and outstanding creativity they are searching for.

Whew, that’s a long one. Ok, nuf said.




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